Disclosure: The ideas and opinions expressed here are only for the author and do not represent the ideas and ideas of the editorial of Crypto.
The web3 gaming industry has long been postponed as a major driver for blockchain adoption, but the web3 gaming requires new development ideas to remain attractive to both the current user base and new web2 users.
A possible steps for blockchain-based gaming can be a once-discovered source traditional gaming –vians. Taking movies in gaming used to be a powerful and time-siddh form: Think about Tibba, Robocop, The Matrix, Spider-Man, The Lord of the Rings … Nevertheless, despite the explosive development of web 3, it The powerful connection remains largely unexplained. Both blockchain gaming projects and film industry.
The gap between studios and game developers should be reared once again. This time with fan engagement, interactive storytelling and next-gene gaming economies along with new frontiers with web 3.
And this synergy is something that the film industry also needs back. Amidst the rise of streaming and the decline of-Covid-19 in cinema-known, the revenue model of the industry has shifted to alternative sources such as merchants, licensing and integration. Bringing IP licensing in web 3 gaming is a win-win-win strategy: millions of new users in users for blockchain, interest in gaming and an additional revenue source for movie studios.
Integration in gaming is not a novel concept – think of all digital concerts and brand placements in Fortnite or Roblox, the game that effectively became a metavors. From Netflix Inauguration In Roblox, its playable world has been extremely successful in merging cinema and gaming, to strengthen its position in the top 3 of the steam to rivals. Taking traction and revenue generation is just a step ahead is an intuitive concept, but it is complicated by licensing.
Licensing IP is still a major road
Licensing IP for Games has always been a slow, expensive and opaque process. Traditional licensing is a multi-phase dialogue game: by depositing reputation and establishing a permanent relationship to navigate the nuances of cross-gurisdictional complex contracts. Despite the obvious mutual benefit, this IP license is still a BESPOKE process with extreme obstacles for admission. The world intellectual property organization attempts to standardize intellectual property use, but its guidance is limited by lack of enforcement practices. Even well -tested and regulated jurisdiction fringe fails to address copyright violation cases. What is to be said about the development of rules and vague contract interpretations?
Keeping the implement ambiguity aside, even the direct and universally understood contracts remain a ban: long -term conversations delays the market time of the products, and both studios and developers Legal and administrative fees are deducted in profits for. Revenue sharing and rights management, capped royalty payment, dispute over advertisement – can go further on the list.
What can help blockchain?
Theoretically, blockchain can easily solve these pain points. From standardized audited smart-contrast licensing to irreversible and transparent revenue tracking and automatic payments, it becomes easy to mudge intellectual property when on-chains are taken. Think of unlocking the administrative resources that are currently chained by the need for continuous supervision – is it not proficient adaptation in pure form?
The problem is that when the technology is ready, the regulatory environment is left behind. Yes, the blockchain will eventually become an easily available solution to strengthen intellectual property management, but only when the entire legal system is overhala to support it. For this, a global enforcement system and a set of court examples in major courts are also required as a fundamental interpretation textbook. This is a very complex issue with many moving parts, therefore, at least in the near future, I do not see IP licensing leaving my off-chain contractual domain. However, this does not mean that we should not be ready for take-off: its time will definitely come.
Another quality that blockchain can bring in gaming in addition to IP management: in-game assets owned. Will the counter-stroke would be popular on a large scale that it had no tradable skin? I suspect It is a multi-dollar economy with its own high-frequency traders, market-makers, collectors, evaluation and third-party platforms. Now, think about all slippery and lack of liquidity. Full non-Castodial ownership solution.
This non-custodial digital ownership can expand the boundaries of a single game or a platform. Imagine a world where skins, weapons, avatars, in-games progress, or even the whole game can be transferred from one game to another. This may soon become a reality to you, with the CEO of the epic game Brokerage Unral Engine 6 as a possible way to add Fortnite, Roblox, and Minecraft to an interopeable metavense. Take Marvel Universe Games. Unite them through web3 ownership. What you get is a universe for Marvel’s cinematic blockbuster, Infinity War.
Synergy is the only solution
Gamefi can revive gaming, and IP licensing can attract new audiences, tired of the same repetitive gaming franchise and is longing for a new but recognizable conspiracy and gaming experience. Both IP licenses can be done on web 3. It is a rare symbiotic opportunity, ignoring by all stakeholders- film industry, gaming industry and blockchain.
Prepare to expect more partnership between gaming developers and film studios as they detect shared IP opportunities, especially when more legal examples will detect basic sports rules in the field. In addition, as Crypto gains its widespread acceptance and popularity, the stigma of the Crypto partnership, once established by FTX, gradually disappears. Trump Memcoins onboard millions of non-crypto people in the digital assets sector- and can also do films. Finally, the increasing recognition of blockchain by the mass audience means that blockchain will probably appear as a plot-centered concept in films or even a plot-centered concept. Ready player one Remake in 2025.